(a) Helmet sample 1 of the set of eight helmets, as designated in Table 1203.13, shall be tested for peripheral vision in accordance with §1203.14 of this standard.

(b) Helmet samples 1 through 8, as designated in Table 1203.13, shall be conditioned in the ambient, high temperature, low temperature, and water immersion environments as follows: helmets 1 and 5—ambient; helmets 2 and 7—high temperature; helmets 3 and 6—low temperature; and helmets 4 and 8—water immersion.

(c) Testing must begin within 2 minutes after the helmet is removed from the conditioning environment. The helmet shall be returned to the conditioning environment within 3 minutes after it was removed, and shall remain in the conditioning environment for a minimum of 2 minutes before testing is resumed. If the helmet is out of the conditioning environment beyond 3 minutes, testing shall not resume until the helmet has been reconditioned for a period equal to at least 5 minutes for each minute the helmet was out of the conditioning environment beyond the first 3 minutes, or for 4 hours, (whichever reconditioning time is shorter) before testing is resumed.

(d) Prior to being tested for impact attenuation, helmets 1-4 (conditioned in ambient, high temperature, low temperature, and water immersion environments, respectively) shall be tested in accordance with the dynamic retention system strength test at §1203.16. Helmets 1-4 shall then be tested in accordance with the impact attenuation tests on the flat and hemispherical anvils in accordance with the procedure at §1203.17. Helmet 5 (ambient-conditioned) shall be tested in accordance with the positional stability tests at §1203.15 prior to impact testing. Helmets 5-8 shall then be tested in accordance with the impact attenuation tests on the curbstone anvil in accordance with §1203.17. Table 1203.13 summarizes the test schedule.

Table 1203.13—Test Schedule

Open Table
    §1203.14 Peripheral vision §1203.15 Positional stability §1203.16 Retention system strength §1203.17 Impact tests
Anvil Number of Impacts
Helmet 1, Ambient X X X Flat
X Hemi
2
2
Helmet 2, High Temperature X X Flat
X Hemi
2
2
Helmet 3, Low Temperature X X Flat
X Hemi
2
2
Helmet 4, Water Immersion X X Flat
X Hemi
2
2
Helmet 5, Ambient X X Curb 1
Helmet 6, Low Temperature X Curb 1
Helmet 7, High Temperature X Curb 1
Helmet 8, Water Immersion X Curb 1

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